Friday Grab Bag: 3 Dice Dungeon, Explaining the OGL, Sandbox Axioms, and More
We have some solitaire games and GM-less games, advice and thoughts about designing games, a lot of OSR content (sandbox, material for the AD&D Referee, etc.), an update of the Medieval City Generator, and indie and crowdfunding news. And more. Bookkeeping Notes: I may get commissions made through links in this post.
Solitaire and GM-LessAlex Scarborough recommended the free rules-lite 3 Dice Dungeon, A Solitaire Dungeon Crawl Game by Brent Newhall. ![miso](https://res.cloudinary.com/dieheart/image/upload/h_252,w_300/v1504519624/british_library_soup_j063ph.jpg) Miso RPG, my freeform lightweight solo engine, got house-rules for rolling crits by Dan Davis. Dungeonlords by Brian Reynolds is a modular set of dungeon adventures without a Game Master:
Functioning a lot like Perilous Wilds, it'll basically be a big modular collection of tables for rolling on (at my table we may even keep a copy of PW on hand). Players roll for the weather, what they find, monsters, NPC temperaments, treasures, what happens as a hard or soft move -- with the narrative freedom to limit actions to what makes fictional sense, of course.It's not complete yet, but playable.