Actual Play: Maze Rats With CRGE-Kai/ranDM Solo
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Generated with Adventuresmith. Maze Rats has random tables en masse.
Strength: +2 Dexterity: +1 Willpower: +0 +1 attack bonus HP 4 Appearance: Craggy, Birthmark, Dated clothing Background: Mountebank Personality: Grumpy Mannerism: Highly formal Items & Weapons Large Sack, Grease, Bear Trap, Iron tongs, Vial of Poison, Fishing Net Stiletto, Whip
Strength: +0 Dexterity: +1 Willpower: +2 Briarborn: Tracking, foraging, survival HP 4 Appearance: Coltish, Topknot, Rumpled clothing Background: Alchemist Personality: Bitter Mannerism: Melodious Items & Weapons Grappling Hook, Glass Marbles, Ten Foot Pole, Steel mirror, Grease, Vial of Poison Hunting knife, Blowpipe
Strength: +2 Dexterity: +1 Willpower: +0 Spell: Energizing + Lightning HP 4 Appearance: Scrawny, Missing teeth, Frumpy clothing Background: Alchemist Personality: Grumpy Mannerism: Stutters Items & Weapons Rope (50 ft), Animal Scent, Caltrops, Vial of Acid, Metal file, Chisel Warpick, Morningstar
- fantasy, grim but not hopeless, medieval Fantasy meets Sword & Sorcery
- people are ignorant, in survival mode, wary but not mean
- adventurers are a necessary nuisance
Color-Coding Legend: Questions and answers at ranDM solo Die rolls by ranDM solo Scenes The rest =-=-=-=-=-=-=-=-=-=-=-=-=-=-= New Scene: The party arrives at a village at the border to the wilderness SCENE ALTERED!!! =-=-=-=-=-=-=-=-=-=-=-=-=-=-= There was a landslide and the party can’t pass the road. They must hike through the wilderness. Can they arrive at the village without losing some equipment due to the harsh conditions? Danger roll for Hippolyta (Briarborn, thus Advantage) roll #3d6h2#: (6+4) = 10 Success, they arrive grumpily but safely. =-=-=-=-=-=-=-=-=-=-=-=-=-=-= New Scene: The party needs a job =-=-=-=-=-=-=-=-=-=-=-=-=-=-= Even if there is something to do, will the villagers refuse to tell them? (34/SC2): No The recent landslide has soured the mood of the people. Even if they are wary of strangers, they need help. Has the landslide unearthed some threat to the villagers? (95/SC0): Yes, but The villagers mention some old burial mounds. Old Mintorp (who lives near these mounds) has gone missing. But it probably just was the landslide. Perhaps the party can search for the old man? Do the villagers offer a reward? (55/SC2): Yes with Alteration: PC Positive They have some useful fungi which can be used as ingredients for potions or spells. They also have a recipe for a healing salve. =-=-=-=-=-=-=-=-=-=-=-=-=-=-= New Scene: The party investigates the burial mound =-=-=-=-=-=-=-=-=-=-=-=-=-=-= Is it nightfall already? (26/SC4): No Is Old Mintorp in sight? (69/SC6): Yes Is he alive? (58/SC8): Yes Old Mintorp has broken his leg when he gathered herbs at the burial ground. He is glad to see the adventurers. Stilton asks: “We have heard some weird stories about this mound. Did something happen here?” Even if there is something strange, will Old Mintorp answer truthfully? (62/SC10): Yes So, are there monsters here? (90/SC0): Yes, but Old Mintorp explains that he has often seen a ghost, probably the remains of the buried king. He hasn’t harmed humans so far. The PCs decide to transport the old man back before they look at the burial ground in detail. Does the ghost interfere? (42/SC2): No Can the party get back without hindrances? Another survival/tracking check as they are encumbered with the old man. roll #3d6h2#: (2+1) = 3 It’s difficult to find back their way. HP loss or item loss? roll #1d2#: (1) = 1 Exhaustion sets in, everyone loses 1 HP. =-=-=-=-=-=-=-=-=-=-=-=-=-=-= New Scene: The party arrives at the tavern with Old Mintorp in tow =-=-=-=-=-=-=-=-=-=-=-=-=-=-= How do the other villagers react? Glad? (69/SC4): Yes Zatep, the villager who runs the small tavern, is glad to see that the party is back. He treats the three adventurers to a stale ale and gives them their reward. They eat a meager meal. Any interesting rumors besides the ghost of the burial ground? (24/SC6): No The PCs ask around for a place to stay. The villagers are not keen to accommodate strangers. They have lots to do as the landslide has brought trouble. But the PCs have rescued one of them. One of the farmers offers his barn. Does something interrupt the PCs before they can restore their health? (96/SC0): Yes, but The PCs can’t get a full night’s rest because the ghost visits them! Something has disturbed his eternal sleep. He wants the PCs to ban or destroy the “ancient evil”… To be continued…
Not much action. I thought there would be some fight with a monster at the burial ground. In hindsight, this was more like a pre-quest to gain the trust of the villagers. I like Maze Rats although it didn’t feature strongly in this adventure. The random characters are colorful because of their mannerism, background etc. The system is super easy and rules-lite, exactly my cup of tea. ranDM solo (v0.9.2) is a neat HTML doc. It offers the most important functions to play solo. The “save button” doesn’t work reliably if you close the tab. I didn’t use the “reverse log” so that new text is entered below. But when you create a new scene, it is entered above the previous text. Minor nuisances. It is a simple and powerful free web app. The adventure has the potential for a solo sandbox. I think I could use some generators the next time to create more hooks. The most important thing: it was fun and with ranDM solo, I could move the game forward without book-keeping and without losing momentum. CRGE-Kai, the engine I used, helps to facilitate the game without putting a lot of creative pressure on me. This is often a problem for me. I don’t know how to continue a game and how to interpret the engine’s result. Then everything is too much of a hassle and I stop. Not the case with this system. Great!
P.S. Don’t forget to check the other resources for solo role-playing.